Dust in Wind
Layered dot grid with depth. Move mouse up to blow dots away from camera, down to pull them back. Motion blur trails based on screen-space movement.
Weird Little Bugs
Strange little bugs floating around, drifting in the breeze.
Blob Merge
Two draggable blobs that merge like water droplets - flowing together on contact, stretching and snapping apart when separated.
Physics Balls
Interactive physics simulation with bouncing balls of random sizes. Drag balls around and watch them collide and bounce off walls and each other.
Lightning Trails
Van de Graaff generator style lightning that emanates from your cursor/touch, with branching electrical arcs.
Velocity Trails (GPU)
A grid of dots with trail length determined by velocity - faster movement creates longer trails. GPU-optimized with SDF shader rendering.
Motion Blur Dots (Depth Layers)
Multiple layers of motion blur dots at different z-depths, creating a parallax depth effect. Front layers move more than back layers for added dimensionality.
Motion Blur Dots (GPU Optimized)
A grid of dots that stretch and elongate as they move, using GPU-based SDF rendering for high performance. Dots repel from the cursor and smoothly return to their original positions.
Curved Motion Trails
A grid of dots with curved motion trails that accurately follow their movement path. Trails are based on velocity history, creating smooth bezier-like curves as dots move.
Motion Blur Dots
A grid of dots that stretch and elongate as they move, creating a motion blur effect. Dots repel from the cursor and smoothly return to their original positions.
Dot Grid Repel
A grid of dots that repel away from the mouse cursor with physics-based movement, smoothly returning to their original positions.